You will encounter plenty of enemies throughout your journey. Med booths will either cure you of radiation or heal you so you can make it out alive. In others, you’ll have to avoid the radiated pools of acid and the (I’m not making this up) trippy looking mushrooms that do make you feel dizzy. Some of them might have the power cut out where you’ll need to be looking for the generator first. Every space station plays out differently. Once you enter a space station, you’ll be playing as your client in a first-person perspective. This is something that you most of the times can’t prepare yourself for so you’re gonna need to be creative in order to survive the hostile enemies. You’ll also be given several penalties or benefits that space station offers. This gives you the opportunity to prepare yourself with the right tools for the job. For example, you are able to use these meteorites against the space pirates.īefore entering a space station, you’ll be given all the different sorts of enemies that you’ll encounter in that level. You can, however, use the environment to clear out these hazards. Meteorites, void whales and the terrifying space pirates which will ruin your clients day. If you run out of food, you’ll die and so a new client will spawn. You also need to maintain a good portion of food. afloat, you’ll need fuel which can be found in space stations across the galaxy. This is a fancy word for your space vessel that you’ll be accompanied with for the entire game. You’ll travel across several galaxies looking for items that will help you throughout your quest for escaping the nebula. The deeper you go, the more varied and dangerous enemies you’ll encounter. The Nebula Depths is built out of different layers. Also, space agents that are looking to murder you so you better watch your back. Simple objective but the road is filled with space pirates and hostile blobs of goo. The end objective is to escape the nebula. A galaxy filled with thieves and weird-looking space agents. Other items give you more health, upgrade your movement speed or allow you to survive longer in radiated areas. This is a robot with a kitty-face that detonates when it gets close to enemies. Items that allow the player to use special weapons such as the kittybot. In order to upgrade your character, you’ll need to collect items that are scattered all over the Nebula. You can upgrade your tools and create new weaponry via the workbench. You won’t be surviving the dangerous depths of Nebula with just a pistol. This system allows a certain level of depth that can be used in multiple ways. The disadvantage is that it certainly restricts your vision. A perfect example of that would be a trait where you’re the size of a dwarf giving you the ability to sneak behind covers and surprise the enemy. Some of the traits can be used to your advantage while also giving you a disadvantage. There are also negative traits such as colourblindness where everything you see is grey. There are positive traits such as being able to see all the important resources immediately from entering. And that leads us to one of the special things about the game: roleplaying elements.Įvery character has it’s own set of randomly generated traits. One of the gimmicks in this game is that when you die, your character is pretty much dead and you’ll be immediately transferred into a different client’s body. In Void Bastards, you play as one of the clients in this wide galaxy. Similarly to Outer Wilds (which released the day after Void Bastards and was also included in Xbox Game Pass), the game has gotten a small but dedicated fan following that stuck with the game and wanted to see more and more other people get into this crazy looking shooter. I saw more and more people mention this game on twitter thanks to it being available on Xbox Game Pass. On May 28th, the game was finally released on both Xbox One and Windows PC. It is no coincidence that many people immediately felt that Bioshock/System Shock vibe when watching the announcement trailer with many outlets referring to this big franchise when talking about Void Bastards. Jonathan was one of the co-founders of Irrational Games which was the development studio for all three mainline Bioshock titles before it was closed down in 2015. The game is developed by Blue Manchu Games and had most notably Jonathan Chey on the team. Later that year, I’d name Void Bastards as one of my most anticipated titles for 2019. The announcement trailer featured a comic-book looking art style that fondly reminds me of the “XIII” licensed videogame made by Ubisoft in the early 2000s for Xbox and PS2. Void Bastards quite literally stole the show for me.
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